It's really about what you want to do though. MonoDevelop on the other hand runs significantly slower on OSX - I can actually run it faster on my mac by running the windows client with parallels instead of running the native OSX client. You would think Unity/MonoDevelop would work better on Mac, but honestly - Unity works excellent on both platforms - I have zero complaints about the experience on either platform that does not apply to both. The reality is that assuming you can put together a PC (and as a developer, I'm sure you can google "how to seat a CPU" and figure it out in 5 minutes) you can build a far, far better PC than a Mac of the same price. I use my i5 MBP when I do iOS development, Windows for everything else. If only OSX wasn't moving away from a developer platform and towards a lowest-common-denominator consumer platform I might agree.
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